DarkRP is messy by nature. Staff will use common sense when handling situations. Trying to loophole the rules will not save you. Job descriptions and addon instructions also count as rules.
General
- 01 General conduct. No harassment, slurs, cheating, exploiting, prop abuse, spam, or advertising other servers.
- 02 Communication. Keep OOC and admin chat in English.
- 03 No metagaming. Do not use OOC, Discord, death screens, or admin information in roleplay.
- 04 No RP avoidance. Do not disconnect, change jobs, suicide, or run into spawn to escape roleplay.
- 05 Fists still follow RDM rules. Fists are not an excuse to randomly punch people. Random damage still counts as RDM.
RDM & Combat
- 06 No RDM. Do not damage or kill players without a valid RP reason.
- 07 Warnings. Give clear warnings and at least 10 seconds to comply when possible.
- 08 Self-defense. You may defend yourself against an immediate threat.
- 09 Combat abuse. Do not spawn camp, revenge kill, bait players, or recklessly kill people in crossfire.
Adverts
- 10 Advert first. Advert before raiding, mugging, kidnapping, terror, stealing, assisting, or countering.
- 11 Clear adverts. Adverts must be clear. Fake, vague, or stacked adverts do not count.
- 12 Joining actions. Anyone joining an action must advert Assist or Counter.
- 13 Cooldowns persist. Death, reconnecting, changing jobs, or rotating party members does not reset cooldowns.
Raiding
- 14 Raid duration. Raids last a maximum of 10 minutes.
- 15 Raid cooldowns. Raid cooldown is 10 minutes. The same base or PD has a 20-minute cooldown.
- 16 One life. Raiders and defenders have one life and cannot return until the raid ends.
- 17 No raid building. No building, prop manipulation, or fading-door keybind abuse during raids.
- 18 Police raids. Police raids require evidence, a warrant, and a Police Raid advert.
- 19 PD raids. PD raids require a PD Raid advert. Terror does not count as a PD raid.
Terrorism
- 20 Allowed jobs. Only Terrorists and Terrorist Leaders may advert terror.
- 21 Minimum police. At least two police must be online.
- 22 Terror limits. Terror lasts five minutes maximum and has a 20-minute shared cooldown.
- 23 Terror ending. Terror ends on death, job change, disconnect, Terror Over, or after five minutes.
- 24 No terror abuse. Terrorists must remain active in public areas. No hiding in bases, camping spawn, entering private bases just to kill, or chaining terror between players.
Mugging & Kidnapping
- 25 Mugging. Mugging requires an advert, a clear demand, and 10 seconds to comply.
- 26 Mug limits. Maximum mug is $5,000. Mug cooldown is five minutes and 15 minutes for the same victim.
- 27 Kidnapping. Kidnapping requires an advert. Maximum ransom is $10,000 and victims may be held for five minutes.
- 28 Kidnap limits. Kidnap cooldown is 10 minutes and 20 minutes for the same victim.
- 29 Protected players. Do not mug or kidnap AFK players, players in spawn, or players in admin sits.
Basing
- 30 Base design. No prop block, maze bases, crouch bases, invisible props, unfair one-ways, or pixel-perfect shooting angles.
- 31 Keypads. Keypads must be visible and reachable. Fading doors must stay open for at least five seconds.
- 32 Fading-door limit. Maximum of four fading doors protecting the main base.
- 33 Building signs. Building signs cannot protect printers, drugs, miners, casinos, or active roleplay.
- 34 Megabases. Megabases cannot block streets, spawn routes, or important buildings.
NLR / New Life Rule
- 35 NLR duration. NLR lasts three minutes.
- 36 Forget your past life. Forget everything from your previous life and do not return for revenge.
- 37 Raid NLR. During raids, NLR lasts until the raid is completely over.
Jobs & Government
- 38 Job roleplay. Play your job and follow its description.
- 39 Police conduct. Police may not base with criminals, own illegal entities, or randomly arrest, search, warrant, or raid players.
- 40 Mayor laws. Mayor laws cannot override server rules or make normal behavior illegal.
- 41 Lockdowns. Lockdowns last 10 minutes maximum with a 15-minute cooldown.
- 42 Hobos. Hobos must stay outside and cannot block paths.
- 43 Sewer Monsters. Sewer Monsters must stay primarily in the sewers and cannot camp entrances or chase players across the city.
Staff & Sits
- 44 Use reports properly. Use admin reports for real rule violations, not because you lost a fight or raid.
- 45 Sit conduct. Do not lie, leave sits, interrupt sits, or argue endlessly in-game.
- 46 Staff decisions. Staff decisions must be followed. Appeals belong in Discord.